First big update: Difficulty balance


First update! Wish me luck...

After some feedback, it was pretty obvious that the demo was kind of unbalanced on the harder side.


As a solo dev, it's kind of hard to balance a game avoiding a frustrating experience for the player,  and since i have complete knowledge of the enemies and areas, everything seemed too easy, and there's no other people in the team to get a second opinion.


That said, i decided to nerf some enemies, while rebalancing the difficulty modes.

- Basically, what was previously considered the Easy Mode, turned out to be the new Normal Mode, while the old Normal Mode is now called Challenge Mode. Beyond that, the new Normal Mode now has better stat upgrade modules and bigger initial maximum HP.

- Some visual bugs were also corrected. 
- A bug that made the initial healing and escape combat modules consumable in the menu, was corrected as well.

- There's a new negative status that punishes Uno for escaping battles, which can stack up to 5 times and decrease his strength.

- A Puzzle Helper function was added in the Options Menu. If activated, text files will have more obvious hints and some puzzles will be easier to solve. 


That's it folks. Thanks for anything and please test Unobelisk's demo : )

Files

Unobelisk demo for Windows 587 MB
Version 3 May 01, 2020

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