Late release note


Did a previous release note some days ago but the game was still unindexed at the time, so i decided to delete it and wait. I kinda forgot that though, better to give an update about its release now.

Unobelisk was kind of a tinier project meant as a simpler step one for something bigger i was planning. Its development time shouldn't have lasted more than 5 months, but starting more or less in the end of September 2018 to "finish" on May 2020, stuff sure took a little longer. After dozens of projects never passing the planning stage, from hundreds of game ideas in my head, Uno's journey was the first project simple enough to be feasible in my actual context i.e. as a sole developer with zero budget.

I was completely obsessed by La-Mulana 2 at the time, trying my hardest to progress in the game without help (failing miserably, of course) and being completely overhelmed by its ruins, puzzles or riddles. There wasn't much on my mind after finally finishing the adventure, except the will to do something in the same vein of level design, but also fundamentally different, adressing every problem i had with the game.

Aside the fact that Unobelisk is a top down, turn based, resource management game, it is also meant to emulate the sense of danger and adventure of La-Mulana games, but without some of the "bullshit". I mean, i didn't felt like the money system was really necessary and fun, making the player wasting time grinding for coins to buy equipment and sometimes even keys. Or maybe the text tracking software, meant to help the player saving hints from tablets, but with limited space, would be better just saving every info collected, like the file system in classic Resident Evil games.

Talking about RE, the ammo management system is an obvious inspiration from the classical series, but without the limited space inventory mechanic. Also, instead of saving ammunition the entire game, Unobelisk is designed to make the player manage Uno's ammo in a less conservative way, between safe rooms instead, where all the health and ammo will be replenished. It's kinda similar to the missiles in Super Metroid, but without enemies droping them. Maybe it's even more similar to how magic works in Dark Souls, with limited uses, but recharged at the bonfire.

Of course, the game uses these concepts in a simpler and minimalistic way, around a solo turn based combat system. It's very familiar but also really unique. Can't really promise it's gonna be good (It is meant to be pretty niche, after all), but i swear it's an unique game.

I sort of want to write a lot about the development of the game and stuff in the future, assuming someone cares. For some reason i talked a lot about its inspirations when it should've been just a release note. Anyway, game is released, please play it : )

Although Unobelisk is released as a complete version, no game is ever finished. I'm still planning to do updates about balancing and stuff  as soon as needed. Also, as someone that developed the game alone, i'm not really confident about the writing and translating to english. Please send feedback to anything that feels out of place at this regard.

Will make a devlog with full credits asap. While being the only dev working actively in the game, it has lots of code plugins, music, sound effects, raw image materials and etc from people that made their work available for free. Without them, this game would never exist. So thanks people.

One more thing: A itch.io member just commented on the game's page, but deleted it before i could reply, to post it as a review. First of all, that comment meant a lot to me, thank you. It's my first game, there's no marketing push and no many people played it, so it made me really happy, naturally. Tho for some reason, reviews on itch.io can only be read by the dev or by whom made it, so feel free to use the comment section for any kind of opinion of the game, being positive or negative, so i can properly reply. I think i'll do a forum for the game if it gets popular eventually : V

That's it, enjoy.

-Douglas de Amorim, the dude that made Unobelisk.

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